![]() ![]() ![]() ![]() You’ll hear radio chatter from your pit crew telling you what’s happening on the track. If you want to take the time, you can go up against NASCAR celebs such as Bobby Labonte, Dale Earnhardt Jr., and others as you take to tracks such as the Talladega Superspeedway and Chicagoland Speedway, over the course of an entire season. But this is ultimately a very carefully constructed simulation. If you just want to get out and race, the game has an Arcade mode that’ll let you do just that. NASCAR Racing 4 was followed by NASCAR Racing 2002 Season.NASCAR Racing sports some spectacularly disastrous but utterly bloodless crash scenes, and it’s safe for the whole family to play. A replay viewer is also included so the player can view their saved session replays. In addition, a more detailed paint shop can be accessed via the opponent manager menu, which allows for custom paint schemes and, for the first time, custom pit crew uniforms, to be imported and exported from the game. The inclusion of Sierra affiliate-sponsored cars was a trend that began as early as NASCAR Racing 1999 Edition, where a fantasy truck driver sponsored by Davidson & Associates is present.Īs with previous titles in the series, included are the options of testing, single race weekend, championship, and online multiplayer hosted by Sierra servers or a third-party client. It included 25 of the drivers and teams anticipated to run the 2001 season, including Dale Earnhardt as the game was released 12 days before his fatal crash, as well as 42 fictional drivers and teams, most of which carried fictional sponsors or are sponsored by a Sierra company. It was the first installment in the "NASCAR Racing" series to include Daytona International Speedway, and included all 21 tracks that were raced in Winston Cup in 2000. Additionally, it was the first version of the game to feature the ability to race a full 43 car field. This was the first version of the game since NASCAR Racing 2 to have actual car manufacturers represented. The simulator also continued the increased efforts to reflect the aspects of driving a real car. the ability of the car to get airborne and flip). Namely was the introduction of full 24-bit color, as the previous games had only allowed 256, vastly improved car models and environments and, for the first time, the ability of the car to rotate in three dimensions (i.e. The game was a huge step forward over its predecessor and addressed many requested features for the game. ![]()
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